Skills Concentration +6, Craft(cooking) +6, Diplomacy +3, Intimidate +3, Jump +6,įeats Power Attack, Blind Fight(human bonus) Leading the Charge: while you are in this stance you, and all allies who can hear you gain a damage bonus equal to your initiator level on charge attacks.Ībilities: Str 15, Dex 14, Con 14, Int 14, Wis 10, Cha 8 Moment of Perfect Mind: as an immediate action you may substitute a concentration check in place of a will save, you must use this before you make a normal will save, and may not make a normal will save if this counter fails, in addition, the will save from the concentration check does not automatically fail on a natural 1. This strike doesn't provoke attacks of opportunity and you do not need to follow the target of this attack to push him back farther then 5ft. Charging Minotaur: make a bull rush attack, if you succeed, deal 2d6+str bludgeoning damage, Steel Wind: make two attacks(one against each enemy) against two enemies with reach. Maneuvers Readied(3 max, swift action + normal/full attack to refresh all) Trip: +3 to hit, +3 on the strength check, provokes an attack of opportunity.
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